For example, zooming in on the image as the player gets closer or lowering the image when the player jumps. I haven’t looked into changing the perspective of the skybox with player movement. This is the bare minimum needed to see an image in Unity. I think this could be useful to quickly build thousands of scenes from places all over the world and allow the in-game character to shift between places quickly. Right now, I didn’t link together multiple scenes, but it’s easy to change the skybox image (the background) when the character moves around. It only takes a few minutes to create a scene. The shadows and lighting change as the player walks around the scene. Unity handles the shadows and lighting automatically. That’s automatic? You didn’t actively do that, correct?Ĭorrect. Cool how the color of the sky image reflects some on the objects below.
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